Hey everyone! About to graduate college and I'm working on getting my meager portfolio together and put up on my site along with a demo reel. Been checking out Marmoset lately to render my characters.
If anyone has any helpful tips about setups in Marmoset or just character presentation in general it would be much appreciated!:)
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That's about all I got, your models look pretty solid overall, you just need to tighten up your presentation.
Otherwise its looking pretty good.
also i think the lighting could be better - i dont know marmoset but is it just a default setup? looks quite flat imo. i'd have a search for 3 point lighting techniques from photography and see if you can't get some more interest in the lights and shadows.
@Tharle - Currently its a mix of default lighting with a custom 3 point light setup. I agree that there's a lack of contrast and shadow in these. I'll play around with some things and see what I can get.
@ceebee - Dude its the bane of my existence. While I honestly prefer working on female characters all my school projects seem to involve a female character that I end up modeling. Before I knew it my whole portfolio was just chicks. After I graduate I plan to fix that though. In the mean time, what can ya do right?
Anyhow thanks for the feedback guys, I plan on posting some kind of revisions based on your comments later today.
Only thing I can offer: There is some faceting visible on the left thigh exposed skin of the character with the "red striped" body paint (not as visible in your more "zoomed out" last image with the pedestal) that my eye catches. How low poly is the character? Maybe adjust the camera angle a bit. The red stripes on the face tend to stick out too much to my eye (but that may just be me or your intent) and draw attention from other facial features.