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Toby3D
polycounter lvl 6
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Toby3D polycounter lvl 6
I am currently exporting textures from Substance Painter 2020 to Marmoset Toolbag 4, and one thing I've been having trouble with is how different the model look in the viewport. Is there a way of getting as close as possible to what I see in substance?

I'm using the same HDRI and I am exporting as PBR Metallic Roughness.

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