I helped out Epic Games Korea with working on a mobile tech demo to show off UE4 running on high end mobile phones for GDC. I was responsible for the first section of the demo which was a cave. Meshing and lighting/post was done by myself and Rick Kohler. The FX were done by Tim Elek. The blocks,chains, and grass were done…
This small scene was created as a test a few months back to see what i could achieve in a couple of weeks, trying different techniques of making the same thing along the way. I wanted to build assets that were from the modern day but had an old worn and torn look about them so i could look at adding more detail than i had…
It's in Unreal Engine. Check out the documentation for more information on this method: https://docs.unrealengine.com/5.0/en-US/fbx-scene-import-in-unreal-engine/. In the end, the best approach depends much on what you want to achieve specifically. Figuring out the fitting workflow is part of the project. In the past, when…
Hello, my name's Steve. I'm a sesoned 3D Artist working in the industry for quite some time now. I cover the whole pipeline for any type of hard-surface assets. My main specialties are Blender, Zbrush, Marmoset, and Photoshop. I have 3 years of experience with Unity [everything from simple things like importing assets to…
Procedural Japanese castle generation tool in Houdini 18. Automatically generate interior and exterior using point instance in Unreal Engine. I used prefabricated props. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the ability to speed up the creation of content for…
I got a pile of models in various levels of completion, all bipedal except for a bat and a hawk, looking for a rigger/animator mainly a rigger then I would attempt to animate but if you want to build a custom rig and animate yourself I am game. The game is in 3d and will be a side scroller in the vein of castlevania and…
Hi, This is a spaceship scene I'm trying to make in Unreal Engine 4. A somewhat side project I've been working on. I'm thinking of it as light cargo / spy ship that was perhaps stolen in the prototype stage. Designed to be home then a command post and staging area for a small team of 6 - 7 crew. The backstory and role will…
[ame=" https://www.youtube.com/watch?v=-F2FB0Axusc"]Dead Crusade- Kickstarter Video [Unreal 4] - YouTube[/ame] We recently launched the Kickstarter a few of us at polycount have been working on for a while now called Dead Crusade. If the game is something that interests you please show your support by backing the project…
Been a while since i posted anything around these parts.. Ive been working in for a few years as an environment artist. Somewhere along the way of working tirelessly for other peoples games most of us forget why we even got in the industry. For me it was pretty simple, i had dreams of making big *** swords and power ups…
Hi! I'm quite new to making environments with unreal. I'm trying to create an abandoned asylum room scene, and I´m trying to acheive a symilar look to the one of the walls from the following picture: This kind of flaked paint look would be something I would like to achieve, and one possible solution which I'm trying is…