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Unreal 4 Rebel Hideout

Nano Pixel
polycounter lvl 6
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Nano Pixel polycounter lvl 6
This small scene was created as a test a few months back to see what i could achieve in a couple of weeks, trying different techniques of making the same thing along the way.
I wanted to build assets that were from the modern day but had an old worn and torn look about them so i could look at adding more detail than i had done in previous projects.

I didnt work to a strict limit, i just tried to keep it low-ish so it would work in a game, but keep the option to lower it further if needed.

The scene is designed around the idea of a rebel hideout, based in an old house and using whatever the owner could find.

Below are images of the final piece and a few basic breakdowns of the scene assets.

Software used was 3D Studio Max, Mudbox, Unreal 4, Photoshop and NDo in the Quixel Suite, using my own textures from photos mixed with some images from CG Textures.

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