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Unreal Engine 4 "Soul" Mobile Demo

kernersvillan
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kernersvillan polycounter lvl 9
I helped out Epic Games Korea with working on a mobile tech demo to show off UE4 running on high end mobile phones for GDC. I was responsible for the first section of the demo which was a cave. Meshing and lighting/post was done by myself and Rick Kohler. The FX were done by Tim Elek. The blocks,chains, and grass were done by Paul Svoboda. The big robot chick in the middle of the rotunda was done by Bill Green, as well as the emissive light models.

Here is a link to the video we put out as well.

Unreal Engine 4 Soul Mobile Showcase

These are some of the assets I worked on. These are from a circular metal rotunda that you walk through. Credit to Zak Foreman for the insane concept!

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Here are just some dumb random rocks ;p There isn't a lot of micro detail as I relied on a blend of tiling textures for that.

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