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PROCEDURAL JAPANESE CASTLE IN UNREAL ENGINE 4 USING HOUDINI 18

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Procedural Japanese castle generation tool in Houdini 18. Automatically generate interior and exterior using point instance in Unreal Engine. I used prefabricated props.



The method allows to add portions that can interact with the player (e.g., opening the doors) 

Provides the ability to speed up the creation of content for games.





The tool can be reused in different projects with different types of stylization, because we will use prefabricated props.



 On ArtStation: https://www.artstation.com/artwork/Bmdql9











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