Hello, my name's Steve. I'm a sesoned 3D Artist working in the industry for quite some time now.
I cover the whole pipeline for any type of hard-surface assets.
My main specialties are Blender, Zbrush, Marmoset, and Photoshop. I have 3 years of experience with Unity [everything from simple things like importing assets to baking environments, setting up lightmaps, light probes, reflection probes and etc.] and Unreal.