Hey PC, I need some help... For some reason whenever I bring a sky-dome mesh into my level and build lighting my shadows become so black that you can't see anything that isn't in direct light. I'm using the Feb 13 build of UDK Without Sky-dome With Sky-dome & build Ive tried production lighting and I've tried rebuilding…
Im using unity free and id like to bake my scenes AO but not my light so that lights can be turned on/off but AO is visible when they're on basically can I only bake AO and then set it to multiply and not ignore light?
I just went into the properties of my dominant directional light and didn't see that option, where might I find it? EDIT: Did you mean the Trace field? I tried increasing that, but I am still experiencing bad popping of shadows on all static meshes based on distance. Its really annoying. Its probably just some setting I'm…
Not really sure what it looks like when in FPS style view, but I think you are relying too much on just the sunlight to light the level. I get that its near the ocean on a clear day when the sun makes a HUGE impact on the lighting of the day. I think it would almost be better moving the sun down over the horizon, that way…
lightmaps do funky stuff when they aren't receiving any light, or barely any. you can either turn up lightmap resolution or add a skylight or some other light so that lightmass can correctly calculate the lighting for that mesh. it can be real dim so that you still get a similar effect. if that doesn't work, maybe disable…
Hey you lovely poly-extruders ! This is a quick scene I cobbled up with megascans assets to practice lighting in different times of day. HDRIs are from hdrihaven.com (f'ing love this site), the lighting is fully dynamic, using tinted DFAO and coloured bottom-skylight to fake light bounces, everything is lit via a…
I have been testing how the new shader in Maya works but i am noticing a few bugs and issues with it. If there is more then 1 light in the scene, it seems to use only the first created light and disables the others. Now the lights can change but only 1 at a time by disabling the the current lighting one. Also if you…
i want a point light (omni) to follow something around within a scene. i'm trying to link it to that object, but it keeps telling me it would create a dependancy loop. i can link the light to a helper, but the helper can't be linked to anything else afterward. this one light must remain at a specific distance throughout…
I have been struggling with this for the past 4 hours.I am kinda new to the rendering part of 3dsmax.I am currently using mental ray with a skylight in my scene and FG and GI turned on.I am trying to get a sphere to illuminate like a bulb in the scene and so far its not doing so.I have played around with the self…
This is the first time I've encountered this problem and haven't been able to find forum posts relating to it. My build lighting message doesn't disappear after a light build, it's as if it hasn't built the lighting which it has. I've re-added the lightmassimportance volume. Anything else I should try?