i want a point light (omni) to follow something around within a scene. i'm trying to link it to that object, but it keeps telling me it would create a dependancy loop. i can link the light to a helper, but the helper can't be linked to anything else afterward.
this one light must remain at a specific distance throughout the animation, so manually moving it through the frames could cause inconsistant light.
edit: solution found - linked the helper to a bone.
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i linked the mesh to the pedestal, and rotated the pedestal via keyframe. i needed an omni to follow round.
i resolved the issue by creating a bone at 0,0,0 and rotating it with the pedestal, and having the light linked to the bone.