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[UE4] Roman Ruins - Lighting Practice

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Ali_Youssef polycounter lvl 8
Hey you lovely poly-extruders !

This is a quick scene I cobbled up with megascans assets to practice lighting in different times of day.
HDRIs are from hdrihaven.com (f'ing love this site), the lighting is fully dynamic, using tinted DFAO and coloured bottom-skylight to fake light bounces, everything is lit via a directional light, skylight and exp. height fog. Minimal post processing for colour correction and contrast.

Midday:



Afternoon:



Dusk (exaggerated):



Dusty:



Fog (slightly stylized):



Morning:



Sunset:



I would love any feedback for any or all shots, I've looked too long at them to have an unbiased opinion at this point.

Thanks a lot !
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