I have been struggling with this for the past 4 hours.I am kinda new to the rendering part of 3dsmax.I am currently using mental ray with a skylight in my scene and FG and GI turned on.I am trying to get a sphere to illuminate like a bulb in the scene and so far its not doing so.I have played around with the self illumination tab of the standard,architectural and A&D materials to no avail.
I am left with no choice but to add a light to fake the object emitting light and casting shadows and add a glow effect.Problem is if I place an omni light inside the sphere,the sphere encloses the light even with transperency.Can anyone suggest how I can fix this?
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