Hi everyone, I've been asked to put my knowledge into a 4 weeks project to test my skills to get a a job at a VideoGame company in Montreal. I want to show you my results so far. They gave me a concept art and I got to reproduce it in 3D. They gave me a 50k poly budget and the use of only 6 textures for the whole scene.…
Hey I have a problem with 3ds Max. I'm currently trying to clean up my model and so I wanna delete all the isolated vertecies. I go to xView -> Isolated vertecies -> select results and either hit backspace, delete or "remove isolated vertecies" but when I hit update again it shows the same number of isolated vertecies as…
I want to get better at characters and thought I would jump back into this character I started a while ago. I feel that its a good start but I would like some C&C from you guys to help me push it farther. I look forward to seeing what everyone thinks.
Is it just me or does the suite gets slower and slower the more you use it? I don't remember these long map creating times and photoshop saving large psbs all the time when I just got the suite. Is there any way to speed up the suite/photoshop? I have about 60 gbs available on my ssd and it usually goes down to about 12 gb…
I'm still a newb to some of the more mathy operations in UDK's Mat editor, and even though I'm aware of the camera shader nodes, I am still quite unsure on how to implement them. What I want to do here is increase the "reach" of the texturized linework around the sphere as the camera moves away. So if you get closer, the…
Hi, how much is important for a companies to see grooming skills of a 3d character artist? and i assume they prefer haircards grooming? i see a lot of professional work on artstation but those characters are assembled by various artists. But i guess that's the case when you already get into a company/industry. But what if…
Heyo, I'm having a strange problem in 3ds max (default and mental ray renderer) where as you can see below my textures start to blur horribly as they get further away from the camera and towards the vanishing point. No camera or render effects are enabled and as you can see by the second pic form the opposite angle it…
Here is a skeletal mesh I have in my scene. I've made a blueprint that lets the player open and close the drawers with a left click. As you can see on the example on the right, the lighting is incorrect on parts of the mesh that are close to each other when the doors are closed. I've tried using both stationary and movable…
Hey friends! I'm thinking of buying an iMac mainly for 3Drendering, but I'm not sure if it will be able to serve my needs. I do some work in Maya. It's not that heavy at the moment, but I suppose I'll get more advanced as time progressess. I'm also planning to do some work in Zbrush and who knows what other software in the…
Hi guys. I'm 24 years old, and I'm a self taught 3D (wannabe) character artist. I've started learning Zbrush and Maya some years ago, done some course with Gnomon Online about it, but never really put my efforts into it at 100% mostly because I felt unmotivated by lots of different things, so my skills kinda developed…