Here is a skeletal mesh I have in my scene. I've made a blueprint that lets the player open and close the drawers with a left click. As you can see on the example on the right, the lighting is incorrect on parts of the mesh that are close to each other when the doors are closed. I've tried using both stationary and movable light sources, I have a skylight and a lightmass importance volume, and I've enabled distance field shadows, but I still get these shadowy artifacts whether I build lighting or not. Thank you for your help.
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I haven't checked in my scene yet but I'm sure that's it. Thanks for the suggestion.