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Getting Fresnel effect to increase over distance

I'm still a newb to some of the more mathy operations in UDK's Mat editor, and even though I'm aware of the camera shader nodes, I am still quite unsure on how to implement them.
What I want to do here is increase the "reach" of the texturized linework around the sphere as the camera moves away. So if you get closer, the linework moves toward the edges, and then as you move far away, the linework reaches farther into the center.

So, here is my setup:
bDmBtMe.jpg

What kind of camera node setup do I need for that?

Also, any suggestions on having the texturized linework part be completely camera facing? so that it doesn't even follow the topology of the model and look almost like an overlay.

thanks.

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