Is it just me or does the suite gets slower and slower the more you use it? I don't remember these long map creating times and photoshop saving large psbs all the time when I just got the suite. Is there any way to speed up the suite/photoshop? I have about 60 gbs available on my ssd and it usually goes down to about 12 gb when I have been working 1 hour or so on a simple weapon texturing project. I tried using ccleaner and while it clears up all the temp files, project opening, saving, map creating, preset browsing all seems very slow compared to earlier versions or about the time I got 2.0.
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Model is for the game Rust:
http://i.imgur.com/L23PMeW.png
Operating System
Windows 10 Home 64-bit
CPU
Intel Core i7 4770K @ 3.50GHz
Haswell 22nm Technology
RAM
32,0GB Dual-Channel DDR3 @ 666MHz
Motherboard
ASUSTeK COMPUTER INC. MAXIMUS VI EXTREME (SOCKET 1150)
Graphics
CMC 22 W (1680x1050@59Hz)
MD 20094 (1920x1200@59Hz)
3071MB NVIDIA GeForce GTX 780 Ti (ASUStek Computer Inc)
Storage
232GB Samsung SSD 840 EVO 250GB (SSD)
2794GB Seagate ST3000VN000-1H4167 (SATA)
It's also worth noting that you're using four mesh groups at 4k - that's a minimum of 16 textures. At 4k res with the number of layers that dDo uses, that's a lot even for a 32 GB system. I would recommend combining the model into fewer mesh groups in the future if you're using one material for this model in-game, otherwise you'll need to combine the maps manually. Or does the game you're working with allow for multiple 4k materials on a single object?