I am trying to use a 32 bit EXR displacement that I baked out in zbrush on a mesh but no matter what values I put in the texmap min/max, say -1 and 1, it doesn't do anything. My displacement is clipped at 0 with none of the negative displacement registering. All that is being displaced is the information that pushes…
Hey guys. I switched to max 18 and the button Q does not what I want and what I am used to from odler versions of max. I want Q to be the selection tool and "deactivate" tools like move, rotate or scale. I want Q to be the rectangular selection only and set Q as a hotkey for that. However, that does not work. Could you…
Hey all! After some freestyle modeling and applying a symmetry modifier I often end up with parasite vertices along the center edge of the model, like on the left here. Also, similar problems sometimes appear on the open borders of meshes, like on the right. (and more generally, this can happen on any random edge after a…
miauu’s Extended Clone Tool adds new options to the standard Clone Options dialog. The main goal - save time using these features: - move the created objects to a new layer,- move the created objects into existing layer- select all new objects after their are created. - set the total or incemental distance between created…
iDevCam is an app that allows you to control the camera in 3ds Max thru wi-fi with your iPhone, iPod or iPad. With iDevCam you can move, rotate or drive cameras in your scene simply by moving and rotating your iDevice. This app will give you an handheld effect and control like seen in some of the latest feature films like…
Does anyone know a way to achieve something like Skinwrap modifier function from 3ds max inside of Maya? I need in Maya to "skinwrap" some belts, saddle holsters, etc to the character body - then to convert, somehow this assets to skin. I am pretty new to Maya, i am a native max user. Thanks in advance! ML.
When you render hair and fur in 3d studio max, it adds a lot more extra hair that isn't there. How do you export a high poly hair and fur as an OBJ for use with XNormal? How do you export that final rendered look as an OBJ for Xnormal?
Hey guys, I can't believe i can't figure this out... I have some UV's that are unwrapped and aren't allowed to move, let's call the Shell_01. Then I have some other meshes that need to have their UV shells packed around Shell_01. I've tried, pinning, freezing and locking features but the pack utility rearranges all of the…
I think title tells almost all of it. I havn't done anything.. I tried with different user but splash screen doesnt appear. while task manager shows process running and it doesnt show max in running applications. This issue started just now.. I wonder what has happened. meanwhile i did a scan and windows security update as…
Hi Folkz! At the moment im baking my MP5 and for the Color IDs i used the ink n paint material. But when Baking it comes out so: The Black Areas which looks like errors bake fine, but its confusing to watch and correct the red painted (RayMiss Check) parts when it looks so... In school i had the same problem with the ink n…