When you render hair and fur in 3d studio max, it adds a lot more extra hair that isn't there. How do you export a high poly hair and fur as an OBJ for use with XNormal?
How do you export that final rendered look as an OBJ for Xnormal?
I haven't used the hair in a while, but I'm pretty sure you have to bake it in 3ds Max. It's a render effect, the hair is only generated at render time.
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