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3DSMAX - Export high poly hair and fur to OBJ for xnormal normal map projection?

sr3d
polycounter lvl 2
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sr3d polycounter lvl 2
When you render hair and fur in 3d studio max, it adds a lot more extra hair that isn't there.  How do you export a high poly hair and fur as an OBJ for use with XNormal? 

How do you export that final rendered look as an OBJ for Xnormal?

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