Hey guys, I'm looking for a way to get the vertex alpha information in my meshes to show up when I do a render of them in 3DS Max. The information is displayed correctly in the engine I'm using at work, but getting it to appear in a standard Max render is proving a problem. I've tried a few methods with no luck, mainly…
Hi! Is there anyway to view my vertex colors in high quality rendering in maya 8.5? I can see my vertex colors multiplying on my diffuse texture and it looks fine, but when i turn on high quality rendering to see it with my normalmap, it gets all messy. How is it possible to view both vertex colors and normalmaps in maya?
I've got a decent model, and a texture on top (ignore the horrible eyelashes/eyebrow) Basically, I just want to make a realistic render of her face as is. I've tried zbrush and have been really struggling with its rendering system. I've tried max, but it always ends up looking like crap. I really want to figure out how to…
Hello Polycount! I am having a rendering issue with 3DS Max 2017 and Mental Ray. I have an animation that is 88 frames long and on frame 47 for whatever reason the shadows, reflections and spherical environment map break (Do not render) only on this specific frame. - I have 5 light sources, ( 2 spot lights and 3 point…
In Max using RTT how do I render from channel 2 to channel 1? I'm trying to get a character gradient with RTT. Id really like to be able to do it in Max Im stuck on "render to texture from channel 2 to channel 1" These are the instructions Im following, found in a recent search. Any help would be appreciated:)
What is it you want to learn? Offline rendering? Real time rendering? Just whatever rendering? One thing that I personally finds helpful is doing photography on my spare time. Giving your shots a thought before snapping them. Also I like to light subjects with whatever is available. A studio would be ideal, but who has one…
Any plans for adding calibration pre-sets for Octane render? Growing number of users and i have seen on Octane forums quite a few are using DDO but sonme have problems getting the same look as in 3DO. If not wich claibration pre set would work best with Octane render? I have tried one of the PBR ones and it seems to work…
Dusted off another old model. New uv's and new textures, also fixed up some bad modelling, having too much fun rendering stuff in Toolbag. Going for the clean look, like a marketing image render
Hiya guys! I'm new to these forums, have been wandereing around for a while but never had the guts to post something up here. I have been introduced into the art of 3D about 1,5 years ago when I first entered high school and went started the Digital arts and entertainment course. and ever since I really enjoy…
So here is my problem. My problem is the areas circled in red. I just haven't been able to get them to render clearer. I have tried adjusting the cage and raising the quality but nothing has worked. I don't think that raising the ray count more will help. I just think that it will make the blue area better. I currently am…