Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
I know vertex color were quite useful for adding details and variance to textures in the ps2, gx,xbox era but I wonderred if it was still relevant today. The amount of polygons on models have increased so I s'pose the vertex color details have increased as well,right? Any useful tutorials on how to master vertex painting?…
Hi Polycounters, I'm having an issue rendering vertex color information in 3DS Max. The texture and vertex colors show after enabling the 'vertex color' & 'shaded' option in object properties inside the viewport, but it doesn't render. In my understanding it has something to do with the material. I've tried both the 'Mix'…
I'm not firing unreal up now to work out the exact mechanics of it but iirc you can get position information via the vertex interpolator node It's been a couple of years since i was fiddling with this but I have a feeling I never solved the pivot placement properly and ended up just baking the information into vertex color
Hello everyone! I am trying to create a script that read all vertex color of a mesh, split the colors in RGBA and then create for each color a "Vertex Paint" modifier which i could modify the specific color. upload the code and a little example: Thanks again for all guys! Cheers!
How does one go about painting vertex opacity in Max? I have fiddled with Vertex-paint modifier and cant seem to get it right. Tried setting the opacity slot in the material editor to vertex color but still no luck. Is it perhaps the view port shader? Thanks in advance :)