I know vertex color were quite useful for adding details and variance to textures in the ps2, gx,xbox era but I wonderred if it was still relevant today.
The amount of polygons on models have increased so I s'pose the vertex color details have increased as well,right?
Any useful tutorials on how to master vertex painting? Or at least how to blend vertex color with textures for the highest quality result?
Replies
Eat3D has a free video that shows how to set up a basic vertex shader in UDK, but the math will work in any rendering engine http://eat3d.com/free/vertex_painting