I am trying to create a script that read all vertex color of a mesh, split the colors in RGBA and then create for each color a "Vertex Paint" modifier which i could modify the specific color.
upload the code and a little example:
Thanks again for all guys!
Thank you again dude! I will post the news about that ^^
The only thing in the way is you can't force each modifier to only one color. You would juat have to be very careful to only pick and paint with Red in the red modifier.
But the modifier order could easily be setup like your screenshot.
i just finish the RGBA vertex painter tool.
Finally i have created a tool Which copy 4 times the original model and each one paint with R , G, B or A, you can edit and save the changes.
here a example:
Thank again for your support guys!