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Tileable Texture or Custom Texture?

What's up guys, I was working on a metal barrier model trying to get the UV map looking right for the rounded part of the barrier and running into some issue trying to get the UV map right looking good and not bending too much, and was also not sure if I should be connecting this bent part of the barrier to the other two part pipes going left and downward. Then I came to wonder if it is a better idea to go with a tileable texture for an asset like this or go with a 512x512 texture map. Any thoughts or ideas?

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