Greetings Polycount. We're two people working on a passion project with soon 4 years in the works already. We are looking for a character 3D Character Artist with experience - preferably in blender, as that is what we will use for animating the character. We have made a test character and imported it to unity to get code…
Burgos Games is looking for a hard-working, self-driven developer for 100% remote work. This is a paid 3+ month contract position. You will be working on Neko Ghost, Jump! https://nekoghostjump.com We've been working on the game since May 2019 and will be releasing the game in 2021 on PC, consoles, and mobile. The current…
I'm trying to do an animated 2D face for my character, changing textures with like this video: https://www.youtube.com/watch?v=pvLG4rmkB8A So, I followed more or less the process they used, I made in Blender a simple character with two bones that I refer to do the swapping (eyes and mouth _controller) and 3 materials, one…
Hey, amateur artist, looking for critiques. At the moment my focus is 2d digital and traditional. All references in the image footers (viscom week 2 etc) are from my own fake school thing I put together to model a real curriculum. I got most of the exercises from fzd because they post so much online. Anyway here’s some…
I'm a long time max/zbrush user, and one thing that's really, really important for me is having a functioning goZ to send stuff back and forth between the two programs. For a long time I didn't upgrade my max version from 2016, simply because goZ seemed to break when I upgraded and none of the new max features were really…
Project Title: Unnamed, at the moment. Description: Explore a beautiful vibrant environment and do as your mind pleases. In this world your goal is to thrive as a medieval businessman. Trade, harvest, gather and discover the vast wilderness surrounding the cities and villages you operate in. Think about The Elder Scrolls…
TLDR: Any way in Maya (or, if not, Max) to have some kind of volumes modifying mesh components, so that I could replace the mesh later if needed with another very similar one, yet have these volume changes instantly applied? --- Full story: The status quo: The general workflow is that the client sends his highpolies with…
Hello my name is Sharif. I'm a student currently pursuing a bachelors degree in media arts and animation, but with a background of 6-7 years in 3d modeling and animation as a hobby. 21 years old and self taught and self driven. A little about me: I love learning new things, motivating others, and living life to the…
Hello, We are project Blender a small group of students scattered across the globe, we mostly use Skype and our private forum to organize, discuss and hold weekly sunday meetings. currently we ar working on a small multiplayer fighting game similar to Super Smash Bros for pc. We have our own universe where the story takes…
UPDATE: Okay so, I believe I know what the problem is. For some reason, the model for the hat is ungodly far away from the origin point when viewed by itself in the Model Viewer. However, if I try to move the model in Blender (the program I use) it moves away from the correct position on the Engineer's head. Does know of…