ahah yeah, I definitely hear you. Most of the time I am having issues like that it just end up being the stupidest thing I forgot somewhere in the UI. oh well.. did you make sure that in addition to turn off backface culling, you also set it so vertices dont backcull (another separate option in the vertice frame)? just a…
Hey everyone, I am still new to Autodesk 3ds Max 2017. While working on a Kukri knife project, I am using the Cut-Tool very often, when cuting polys and snapping on vertices. BUT the tool is totally messed up in my case. It never really snaps to vertices and doesnt cut anything neither, especially when working in the 2D…
Hi, Currently I am making a scene and I would like to bake in occlusion in the vertices, so I do this with the mental ray batch bake options, when I baked my occlusion I can see it on my object but the texture that is in my Lambert is not visible any more, I tried all kinds of things but I can't get it working. I basically…
Hello! I am currently working with G Fur plug in for UE4, and need to make Spline guide to chose the direction of the fur. ( http://gim.studio/gfur-user-manual/#1511115919194-c6e95b4a-d9a0 ) On Maya, all the hair plugin i know cannot create guides (converted later in splines) from the vertices, and i'm forced to use…
Im making a hand rail, instead of having a large polycount with the vertical rail broken up for each clamp, I'd thought I'd do it like in real life, and make one long vertical rail and and just slide the clamps up and down to where I need them. can this approach load to problems with light baking or anything else? (then uv…
Hi all, Hopefully a quick one - but I don't have much rigging practice, so I can't quite get it atm. Click for animaiton So thats what I need basically. The 2 vertical boxes can't 'move' but only 'rotate' on their pivot points near the bottoms. And the connecting box needs to be 'attached' to the top ends of the vertical…
IS there a plug-in that someone can recommend that completely removes edge loops and their coresponding vertices? I can remove them now by selecting them with the edge loop button and hitting remove. However, it leaves the vertices behind. Also, is there a good conform tool plug in? I tried the one in max, and it failed…
Those UVs are super packed for a lightmap unless you're baking some crazy resolution, also lightmaps are square, so your ratio will be wrong and the vertical gaps will be even smaller. Not sure this is the cause of the problem, but maybe try remaking your UV2s (kinda tricky having something clean considering the geometry…
To clarify: it should be like increment movement with the gizmo. That means when I drag on the gizmo for the movement of a vertice and the snap settings is set to 5 I can then move to position 13.4354 for instance and the vertice snaps to 15. Which then also works in all directions in the perspective view. That is the…