Hey all! So I'm trying to texture a label in Maya using the Arnold 5 substance surface material. The solid black label itself is matte but the white line designs on it need to have a shinier metallic/foil kind of look. I plugged in a specular map (just white and black) but It doesn't seem like it's making a difference. The…
This is what I've been working on for the past year and a bit. The idea behind Duke Nukem: Hollywood Holocaust Rethinked was to imagine what the iconic first level of Duke Nukem 3D might look like if the developers at the time had access to modern technology. The brief was to have the classic Duke Nukem enemies refreshed…
Good day polycount! DM-Obsidian is a (Team)deathmatch oriented 8-16 player map i created for Unreal Tournament 3. I started off in UDK to practice some asset creation but decided i wanted to turn it into a full sized map i could play with friends on our annual lan parties and such. For this to work, i had to use the UT3…
Evening, Starting the texturing phase of a mini summer project and I'm having some issues with the glass material. I'll admit I'm fairly new to alphas/opacity/translucency on the whole but otherwise quite well versed. I've provided clear screenshots below showing what my problem is. For this glass I added an opacity mask…
Hey everyone! This is my first post here so go easy on me ;) A while back i started working on this project, during i had the pleasure of having a mentor (Ryan Benno) that actively helped me shape this project into what it is now. The idea is to make a 1920s home office set also in that time (so no wear/tear), the style…
Hello, I have fiew questions. What is best way to aproach this to achive this effect?If u take a look at this fang: https://s24.postimg.org/r53rhdj1x/fang1.jpghttps://s24.postimg.org/4xwhmq8et/fang2.jpgYou can see that is has similar pattern and surface of the fang changes a…
A little over 3 months ago I was offered the amazing opportunity to take part in the beta program for Pixologics ZBrush 4. Working alongside some ridiculously talented artists I've picked up a ton of new tricks and techniques that have allowed me to visualize, create, and complete a host of new characters in signifigantly…
Wow...I've been sooooo lazy in the art aspect of things lately...I havent really done anything big since my Predator back in April/May!! Well I'm organizing a mod for BF2 known as Brace for Impact. I'm not really doing a recuiting message here yet (However I DO need a staff. So far it's just about 3 people including…
*Edit: Delete this duplicate post please. I've sinced moved it to the Quixel Suite subsection. * Evening, Starting the texturing phase of a mini summer project and I'm having some issues with the glass material. I'll admit I'm fairly new to alphas/opacity/translucency on the whole but otherwise quite well versed. I've…
Hi there guys, i've been following polycount for years and i never really posted anything great so I am taking the chance right now. First, i'd like to introduce myself. My name is Romulo Fernandes and i'm a professional Java and C++ developer. On game / graphics development, I worked mainly on modifications for Quake 3…