Hello,
I have fiew questions.
What is best way to aproach this to achive this effect?
If u take a look at this fang:
You can see that is has similar pattern and surface of the fang changes a litle.
The higher it goes the lower goes the fang surface.
And the "Steps" it has goes lower on teeth surface every time and leaves behind zig zag similar edge-s. They are verry small but those give good overall surface.
How to achieve this?
Manual sculpting those zig zag steps?
Or use some how alpha or create a custom brush?
Replies
they have specialized artists doing only surfacing...
https://www.wired.com/wp-content/uploads/2015/05/Warcraft_Orgrim-200x100-e1432254421604.jpg
Where to find any blog-s or videos what techniques they use.
I have tried my own now for weeks sculpting specific details on my Ogre fangs but never happy with the result.
And this is why i created topic so that may be some one can help me out or point correct direction.
What brushes they use, what alphas they use etc.
Any hing can be good.
but this site here is a good start...
http://www.surfacemimic.com/gallery/
the other thing is they dont sculpt those ultra fine details... they are painted in mari into the second displacement layer... to get a such high dispmap from a bake you would need hundreds of millions of poly... its easier to paint them direct into the textures... hundreds of textures for one character... UDIMs are your friend...
So i knopw that this has all ready good detail and i get it way better when i texture it.
(Note! I have just started with zBrush. 2 months now. So far done sculpting and trying to do details. And have no clue how texturing works. Have to start learning that also).
Here is what i have at the moment.