*Edit: Delete this duplicate post please. I've sinced moved it to the Quixel Suite subsection. *Evening,
Starting the texturing phase of a mini summer project and I'm having some issues with the glass material. I'll admit I'm fairly new to alphas/opacity/translucency on the whole but otherwise quite well versed.
I've provided clear screenshots below showing what my problem is.
For this glass I added an opacity mask and added the 'Windowed Glass' material to the relevant faces. Here is how it displayed in Quixels 3D0 once I selected transparent mode (otherwise it's simply solid):
And here is a quick UE4 tutorial level with my asset/maps and a few lights thrown in. Basically the opacity map works to some extent when plugged into the 'opacity mask' option and I change the material setting to 'Masked' from Opaque.
What I'm going for is the Quixel look, I actually want to see the glass itself, you can see this is literally just see through there's no other details making up the surface detail whatsoever.
Here is the setup of my central chamber specific material:
I'd much appreciate any help so I can move onto my second texturing pass and wrap up this project.
Replies
I've tried translucent (as transparent isn't a blend mode option in UE4 apparently) to no avail, still showing as though it's set to 'Opaque'.
I do appreciate that point though I was thinking that myself once I'd pretty much textured everything. Next time around I'll definitely be placing windows and such as a separate model or mesh group.
Also I've moved this to the relevant Quixel Suite sub section for now.
Aside from the bad rendering errors you mentioned I'm getting no surface detail as suggested on the glass in Quixel whatsoever.
I'll get this post up on the UE4 forums as well.
I'll update with whatever outcome I have.
Thanks again.
Surely there's a simple way to resolve this?
Hmm.