I just realized that I am guilty of owning a console without owning a fighting game. Granted, I don't play my Xbox all that much but I really should own a fighter for for it. So, what's everyone think is the best fighter on the Xbox?
Vanquish is just depressing. It's Platinum/Clover finally giving up and saying "fuck it. Let's just make a dumb, desaturated, space marine game. At least then maybe people will buy it". I have little doubt that the gameplay is great - it's Platinum after all, but after Bayonetta, Okami, God Hand and the rest with all their…
ive done a turn around in marmoset of a model ive just recently finished only, to my suprise, find it impossible to load up to you tube due to the massive amount of time it would take. is there an easyer way to do this? orshould I just post screenshots?
Hi all, so im making a railing for balcony, its round and have poles under it. Now i know for lightmas to work proper mesh have to be closed and proper lightmapped UVs are required. But given the task i think its just too much poly for a railing system in balcony which players wont even notice that much while running…
It really depends on your tastes, but the only one I would say that's 'must omfg watch' is LOST. it's just amazing if you're the type of person who likes mystery and a crap load of OMFG WTF JUST HAPPENED moments. there's so much foreshadowing and shit to look at and decipher that it's just fun to watch.. other amazing…
Yo PCs! Whats the best Way to model in a Hole in a Cylinder? Or is it better to make Holes just with Texture, i mean with Alpha Mask. I need it both, for HP and LowPoly. Gazu
Oh interesting! nr 2 was definitely a great game. I hope they'll add some more depth to the gameplay though. They have such a huge world, but it ended up feeling lifeless and dull after a while. All the scripted/premade missions, collectibles and challenges just all felt the same in the end. If they'd combine the huge…
I just read this. It's probably the best theory I've read on the show yet. I'm sticking to this thought until the show can prove otherwise. Bloody good read.
What is the best way to fix such wavy artifacts that appear whean i bake normal map with smooth cage? i could just paint skew in this area, but it causes visible seams on edges like if i baked it without smooth cage
What would be the best way to UV Unwrap this model? I feel like there is an easier way to do this, I have hundreds of pieces of wood and stitching them one by one is a pain in the butt.