Hi all, so im making a railing for balcony, its round and have poles under it. Now i know for lightmas to work proper mesh have to be closed and proper lightmapped UVs are required. But given the task i think its just too much poly for a railing system in balcony which players wont even notice that much while running around map
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So just your opinion is required if thats ok to do (open meshes) or stitched in UDK.
Note i will later make custom collision UCX too for this mesh.
I ll post results soon too. Just wanna be 100% sure on my approach
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Thank you
Replies
However i dont see and lightmass issues even though the shield type stuff on railing is just hanging and interesecting on it.
Im using 1 1024 sheet, I assume there is no way to avoid stretching and pixelation with this approach as you just basically just come up with models and try to find best use of your texture to get some what believeable result.
In UDK default game type wont shoot past railings but through gaps i can see plasma going in distance. Im kinda lost cause how UDK does that, i have basically like a wall all around the railings as UCX. Clever UDK.
more like a master thread for me and others in same dilema. :P
Cheers.