What is the best way to fix such wavy artifacts that appear whean i bake normal map with smooth cage?
i could just paint skew in this area, but it causes visible seams on edges like if i baked it without smooth cage
Probably more geometry https://marmoset.co/posts/toolbag-baking-tutorial/#:~:text=The%20Right%20Number%20Of%20Sides
At this angle one could consider hard edge + UV split. This thread might be interesting to you https://polycount.com/discussion/107196/making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1
Good luck!
Thank you
Replies
Probably more geometry https://marmoset.co/posts/toolbag-baking-tutorial/#:~:text=The%20Right%20Number%20Of%20Sides
At this angle one could consider hard edge + UV split. This thread might be interesting to you https://polycount.com/discussion/107196/making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1
Good luck!
Thank you