I've rigged and animated before, and can't for the life of me work out what I'm doing wrong here. Literally wasted three hours of my life trying to work this out. The bones are not affecting the skinned, weighted mesh. Anyone see why?
I'm modeling a glider of sorts and want the wings to collapse along a track to the rear of the ship. I've tried using "create shape from selection" to turn the track into a spline for the wing supports to follow and used a path constraint to move the support along the track. thing is it does not work properly. I've fiddled…
I'm working on an animated book for UE4 - open, close, pageflip. To keep it simple, it doesn't have many vertices. Instead I just put a TurboSmooth modifier with 2 iterations on top of Skin to get a nice, smooth shape. Of course I cannot export it just like that into UE4. First I simply used tessellation on the book which…
I have textures assigned to objects that I'm looking at in my viewport, and I've just updated the texture in photoshop. The texture in the viewport doesn't update until I dig into the material and hit reload (sometimes just looking at the bitmap 'page' will be enough to force a reload though). I had a handy script for maya…
I'm working in my DataChannel Sample Pack 3. I need some user case for this. Something like this in other thread."How can I edit an object?s vertex colors based on its position?" DataChannel modifier can not generate new faces. But, it can modify a lot of existing sub-object data. If you post questiojn here, I'll try to…
Hi! Can somebody help me with this? I want to extrude this 3 Splines between each other. I know that there is a function called U Loft when i convert the Splines into Nurbs. That works, but i get ugly Topology in Triangles. I wish i could extrude in Quads and to to set the Divisions. Is that possible? Thanks and Greetings,…
Hey. I wonder if anyone know if it´s possible to select a line and then "grow" the selection along the line. I know there is a grow option but that selects all edges connected to the edge you have selected, i only want to select edges that are following the original lines direction, just like the loop-button, but loop…
Hello everyone, I'm currently struggling with a - it seems - rather simple problem: I'd like to merge the an object with 5 different elements, which all use a different texture/material, into one and get an according UVMap. I spent the last hour browsing the internet for a good solution to do this, but I couldn't find…
I'm having a lightmapping problem in UE4. I'm getting those seams everybody seems to have trouble with... So, I've done some research and it appears you have to line up your UV's with your grid. Most of the tutorials I've seen just reference Maya. So, how do change the grid size in Max? Let's say I have a 256 lightmap. I…
and I am encountering an annoying little issue. Once I am in an edit poly subselection (poly/edge/face/vertices) I cannot "double tap" the corresponding key to get out of this mode and go back into object mode. You have to manually click on the sub icon again to get back into full object mode which is not helpfull for my…