Hello everyone,
I'm currently struggling with a - it seems - rather simple problem: I'd like to merge the an object with 5 different elements, which all use a different texture/material, into one and get an according UVMap.
I spent the last hour browsing the internet for a good solution to do this, but I couldn't find anything up-to-date or free. Is there a good script to do this? Or do I have to create a texture atlas and re-unwrap the object myself?
Thanks in advance!
Nicolas
Replies
If you want all of them on one material you could duplicate the meshes> attach them together> adjust your uvs so they dont overlap> bake the maps from the original to the new merged one.
Because i make my games with unity3d and when i use a model that have more than 100 material with different texture the game will lagg very hard!!
So i must make merge the materials into one and also the texture the a bigg atlas ??!!
I also have ultimate unwrap but its very slow so i think its possible with unwrap but veryyyy slow 5-10hours to make a atlas!!
Buggy though.
dont work on 3d max 2015