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[3dsMax] Weightpainting a book for UE4

reibach
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reibach null
I'm working on an animated book for UE4 - open, close, pageflip. To keep it simple, it doesn't have many vertices. Instead I just put a TurboSmooth modifier with 2 iterations on top of Skin to get a nice, smooth shape. Of course I cannot export it just like that into UE4. First I simply used tessellation on the book which gave ok results - it is smoother but by far not as nice as with TurboSmooth in Max. Also, it'd be better not to rely on tessellation.

So, is there a way to get everything nice and smooth from Max into the engine without tedious hours of weightpainting the subdivided mesh by hand? The thought of it just creeps me out.

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