Hi!
Can somebody help me with this?
I want to extrude this 3 Splines between each other.
I know that there is a function called U Loft when i convert the Splines into Nurbs.
That works, but i get ugly Topology in Triangles.
I wish i could extrude in Quads and to to set the Divisions.
Is that possible?

Thanks and Greetings,
Gazu
PS: I know that a bended plane would also work for this.
But i want to know how to make it with Nurbs/Splines, just to learn a new technique

Replies
A better way to do this would be to use a subdivision cage and Turbosmooth, since this method is heavily used in game development. http://wiki.polycount.com/SubdivisionSurfaceModeling
I will try to make it like you said!