I have textures assigned to objects that I'm looking at in my viewport, and I've just updated the texture in photoshop. The texture in the viewport doesn't update until I dig into the material and hit reload (sometimes just looking at the bitmap 'page' will be enough to force a reload though). I had a handy script for maya to do this, but when I switched to max I was pleasantly surprised to see that it did this by default. It has unfortunately stopped, but I can't figure out why. Ideas?
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Just my crazy theories after having it happen to me just about every day for the past 4 years... I normally do what what mLichy suggested.
(Max 9 -maybe fixed in later versions. Like I hope the spec dx shader not showing fixed)
It happens to me =/ I should use .PSD more often though instead of .tga... Hope you get it fixed, sry i wasn't much help, your not alone I am using 2009 you?
It kicks on sometimes when I scrub the bar and preview an animation normally when there are a lot of angle deformers and morphs playing all at the same time. The texture will normally pop back when it doesn't I get worried and save.