I'm having a lightmapping problem in UE4. I'm getting those seams everybody seems to have trouble with... So, I've done some research and it appears you have to line up your UV's with your grid.
Most of the tutorials I've seen just reference Maya. So, how do change the grid size in Max?
Let's say I have a 256 lightmap.
I divide 1/256=0.00390625
Where do I plug in this number?
Is it here:
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If I figure out what the correct grid size settings are in Max I'll be sure to let you know.
Does anyone else on the forums use max for their lightmap UVs?
Also, @TorQue[MoD] is correct but you can just reduce the lightmap res by 2 within UE instead.