I'm working in my DataChannel Sample Pack 3.
I need some user case for this.
Something like this in other thread.
"How can I edit an object?s vertex colors based on its position?"
DataChannel modifier can not generate new faces. But, it can modify a lot of existing sub-object data.
If you post questiojn here, I'll try to make the sample max file.
FYI, This is the previous sample packs.
Pack 1 Pack 2 Thanks!
Replies
Backwards UVs colored differently than front facing UVs.
Vertex color to show texel density differences across the selected meshes.
Another use could be vertex color showing vertex density per square unit.
I could use an easy way to generate AO in vertex color.
Curvature in AO color, which an artist could then edit/paint with VertexPaint. As a source for masking in materials, for example uneven edge wear.
Not sure if any of these fit your needs. Might get you thinking though!
Vertex color to show texel density differences across the selected meshes.
Another use could be vertex color showing vertex density per square unit.