Found this again today, featuring some of the old crowd, and a bit of what Polycount used to look like, back in 2002 when we were all trying to figure out how to make normal maps https://ericchadwick.com/examples/files/polycount_2002_messageboard.html
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
Hello everyone! I have a question about loops in 3DS Max. Is it possible to do loop deselection in it? Here is my example why i need it. I need to deselect faces that is going straight down. Ofc i can do that manually, but come on xD.
where are those 8k tris hidden? can you show a picture of the whole head? i looks way below 8k from the mesh density i can see. For 8k i'd expect the ears and eyes to be way more defined. [EDIT] Ah Oh 8k for the whole character, hmmm still i'd say definite some parts better end clean your topology there are tons of useless…
I'm trying to understando how the edge loops for the hips should work. I'm trying to internalize how to use 5-star poles to change direction of the loops. I was able to come up with this: Is this ok? Does it makes sense? How should i improve it, or what should i change? Thanks!
I need some help with how I should construct my loops, for the main road no problem but for the smaller sections I don't know how to implement a loop. I can use nurbs but I want some challenge and use subd. http://imageshack.us/photo/my-images/41/subdcivil.jpg/
another way you might use is select an edge that is at a right angle to the loop, hit ring instead of loop, and use connect. then you can choose how many loops to add edit: bronco, do you need the chamfer when the connect tool can specify the number of loops to add?
Hey all, When I first learned modeling I was taught on Maya. I ended up hovering over to 3DS on my own because it just felt more natural the second I used it. I ran across a situation where there is a certain tool I would find useful that I could not find an equivalent for in 3DS. The tool is 'Offset Edge Loop' and it…
Hey guys, Is there an easy way to tell a particle system to loop in a level just so you can see it for testing while in-game. I know I can restart it in the level from Cascade, and I can also add a Matinee and just have it loop there, but I was wondering if there was a simpler way. Thanks.
Hi!! I am testing particles into Maya 2009. Usually creating particles directly into a game engine or some very targeted software to particle. (TimeLineFX, Illusion...) Anyway, I am trying to find a way to make the particles animation loop into Maya. Then I could render 20 frames pictures using it as a sprite sheet. As…