Home Unreal Engine

Looping Particle in Scene for Testing

Hey guys,

Is there an easy way to tell a particle system to loop in a level just so you can see it for testing while in-game.

I know I can restart it in the level from Cascade, and I can also add a Matinee and just have it loop there, but I was wondering if there was a simpler way.

Thanks.

Replies

Sign In or Register to comment.