Hello! We have recently launched a create-your-own hidden object game/app in a few select regions and we're looking for feedback from Australian, Canadian, and UAE indie devs. We are also releasing soon in the US, and would love any feedback you may have. The game/app is called Pictago and it's free. Here's the iTunes…
Hey guys, so what's happening is that i have a .max file where i have posed my robot and another max that i had to bake the head seperately. So i save the uv's of the exact same model, load them on the model but when i colapse it, it creates other seams. I reset the xform i tried rotating it back to a straight position,…
I was working on a tree, made 1 leaf, put material on it and duplicated it at least 2000 times. Once I was done with the tree I realized that my object has 2000 materials. Any ideas how to fix this without spamming "-"?
I hate open file dialog in max , It's ancient from around windows NT with always wrong files sorting and extra headache . So I usually just drop an object to viewport. Is there a way to make it keeping its world XYZ position ? It seems random when you drop a file vs do proper import.
I am currently looking to simply edit a graph of a sphere, the sphere's Y translation input is associated to a rotation X output of another object. After selecting the sphere, and then opening up the graph editor, I cannot select the translation attributes. Any help would be greatly alleviating.
One way to do it is to duplicate your object -> Combine the duplicates and dynamesh them -> Zremesh the combined objects to a reasonable lowpoly -> subdivide the Zremeshed model -> and lastlty reproject your old two meshes to your new mesh.
When I'm working on a model I'll often need something like a cylinder or box to add geo to a mesh. However, when I create an object in any of the viewports it's generated far behind the mesh I'm working on. Even if I try to generate say, a box, ON the mesh I'm working on it still ignores it and creates it far in the…
Hi guys, I'm currently making a Cyberpunk styled bedroom, I'm fairly inexperienced with texturing. I can UV unwrap okay, but when it comes to texturing I haven't got much of a clue. Anyway, I'm not sure how I would go about making my texture tile over multiple pieces. As you can see below, I'm wanting to get my main…
I have a rig. I have animations. I modeled a high poly character, baked normal map, color map to low poly. Generated textures in DDO. Now I just need to figure out how to render the damn thing. The model has some metallic surfaces and some fabric. What program do I use if Maya won't work for it? How do I set up a material…
Hello all, I have been trying to find this through google and have had no luck in getting a working script. I would like a script that does the following: -Enters edge selection mode on the selected object (if it is not already active) -Selects all the hard edges -Any selection constraints are then reset back to normal…