I have a rig. I have animations. I modeled a high poly character, baked normal map, color map to low poly. Generated textures in DDO. Now I just need to figure out how to render the damn thing.
The model has some metallic surfaces and some fabric. What program do I use if Maya won't work for it?
How do I set up a material to display both metallic and cloth properties on a single object?
It's such a simple thing, but I don't know how. There's so many experts here I'd really appreciate a little advice.
Replies
Some tips here
Setting up UDK for portfolio renders?
Screenshots & Presentation Help/Thread of Knowledge
http://www.gameartisans.org/forums/threads/14840-Capturing-Video-from-UDK-method?p=210701#post210701
http://wiki.polycount.com/wiki/Model_Presentation