Hi guys,
I'm currently making a Cyberpunk styled bedroom, I'm fairly inexperienced with texturing. I can UV unwrap okay, but when it comes to texturing I haven't got much of a clue.
Anyway, I'm not sure how I would go about making my texture tile over multiple pieces. As you can see below, I'm wanting to get my main modular wall to have a texture which lines up with the corner.
Just to clarify there is another object on the UV map for the corner, so it's not completely empty space.
Any sort of help will be massively appreciated!
Thanks,
Jordon
Replies
Just show the map in the viewport and move the uvs around until the textures match up. You also need to normalise the texel resolution so the tiling texture remains consistent. You can visualise this with a checker texture either by eye or using a script like textools.
Thanks again for the help.
Thanks Musashidan
http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-2AEF6A44-859D-434E-8E08-00D2A480A0CD