Welcome to my in-progress thread :) . I'm working on this castle/fairylike/vegetationeverywhere concept to improve my modelling skills in Zbrush, the high-low poly work flow, and of course texturing. I've decided to go for something a little more realistic this time as opposed to hand-painted like my first project. This…
Hey guys. Im currently wanting to boost my portfolio, and learn some new stuff on the way. First I'd really like to start nailing likenesses, and second get my head round PBR textures properly, especially cloth and leather materials. So because of that I decided to try my hand at Little Finger from Game Of Thrones. This is…
hey all, im currently working on a character for a project called deception, basically the main character used to be a special ops/inelegance codebreaker who was 'disregarded'. so he basically took a bad turn and essentially became that hard nut sitting at the corner of the bar. eventually start to delve into the world of…
Just a quick writeup as I just went through the process myself for the first time. But the workflow is the same as doing any high to low bake: * Going to Unreal. * 3DS Max, RizomUV, and Substance Painter (I set up my own export preset). * Starts out with ref gathering and note taking. Drawovers in Photoshop and deciding…
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
Hi everyone! I've been working on a 3D model of a Chinese incense burner and wanted to share my progress with you all. Here are some clay renders of the low-poly model with normal maps added. I still need to create the textures, so stay tuned for the final result!
Case One: This head was modelled using a combination of workflows from Scott Spencers "Zbrush Human Anatomy" and some work from a Fellow PolyCounter It Began slowly and roughly: The progressed quickly over the next 2-3 Hours And, To finish the model a poor attempt at using Fibremesh Please Excuse the randomness of the…
Hey, After a too long of a time not having any projects finished, I wanted to actually finish one. So now I'm making this small surveillance drone and making quite good progress with it. It's one of my first hard-surface projects, so it also kind of acts as practice. Here's a quick render of the model in Cinema 4D.…
Hi everyone!So, this project is all about practicing to the creating game environmentI hope that you will help me to finish this project by your feedbacks Here is my blockout, very simple, just for the start, it's definitely will be updated along the whole progress: It's gonna be cyberpunk style. I think cyberpunk style is…
hi i am graduating the art institute of california - orange county in 5-6 months and i am posting what i have so far for my portfolio. i plan to have 3 environments and 10-15 props completed. *the first scene is an underground basement of an under construction building. 3d max. * the second scene is an outdoor middle…