Hi everyone,
I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal.
As you know, creating a game-ready asset involves several steps — modeling (High \ Low), UVs, baking, texturing, optimization, export — and each professional has their own approach and tools they’ve come to rely on over time.
So I'm reaching out to ask all experienced artists and developers here:
Please consider sharing your personal workflow — even if it's just a brief overview — so that beginners like me can learn and build a clearer understanding of how to approach this process.
Feel free to share things like:
The type of weapon(s) you work on
What kind of games or engines you design them for
What tools you use (Blender, Substance Painter, ZBrush, etc.)
A breakdown of your workflow steps (modeling > UV > bake > texture > export)
Any tips, common mistakes, or resources you recommend
Optional: Portfolio/artstation links or screenshots
The goal is to exchange knowledge and help more newcomers get started the right way.
Huge thanks in advance to anyone who shares! 🙏
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