hi i am graduating the art institute of california - orange county in 5-6 months and i am posting what i have so far for my portfolio. i plan to have 3 environments and 10-15 props completed.
*the first scene is an underground basement of an under construction building. 3d max.
* the second scene is an outdoor middle eastern city street inspired by call of duty 4 and dark sector.(work in progress) 3d max
* the third image is a medieval torture chair prop (work in progress). maya.
i really appreciate good constructive criticism thanks in advance.
here is my online portfoio from cgtalk.com
http://duxun.cgsociety.org/gallery/633040/
Replies
That said, having looked at your current portfolio focus your attention on creating believable materials. Understand how to really use your base maps (diffuse, spec, normal). Are you doing any hi-rez modelling for normal maps? Continue to work on your lighting as well.
Best of luck!
-Tyler
hope you can complete it!
peace, Ryan
and yes you are correct my textures need more attention to detail . thank you for the advice .
thanks in advance .