After 2 years of working in the sales industry I started a new chapter of my life. Went back to school and picked up 3D modeling and drawing again. Working on a small city scene for a school project. All feedback is really helpful really want to improve!!
i havent really shared here before but heres a scene i worked on a few months ago! used this as a basis to get me out of my scifi comfort-zone and learned a few tips and tricks along the way! Project link: https://www.artstation.com/artwork/RYxoqr
I've been working on a Tudor street scene. I was going for a Fable feel and am focusing on trying to get the lightmaps and lighting right. The textures are in very early stages at the moment but I'll be focusing on them after I get the lighting sorted. Any critiques are very welcome. :)
Hey, so this is a scene I'm still working on haven't done some of the texture work but I'd love to get some feedback from anyone who might find anything that may seem off or really doesn't add to the final render. Thanks!
Hello I'm learning how to make photo realistic renders, this is my first attempt. I've tried to apply most of what I learned from Blender Guru's tutorial Photorealism Explained. The scene was made using Blender(Cycles) and post processed in GIMP. I'd love to see what you think about this render, any C&C is highly…
I´ve started a fast blockout of a modular industrial scene. I want to create something like a hydroelectric facility, but only a small one. Not realy sure about the final layout, just playing around and trying different placements of shapes. Any comments, crits, ideas or maybee links to nice references and stuff like this…
Hey guys, just been working on this scene for the past week ! This is my first post on polycount so DONT BE NICE. Any feedback will be appreciated. oh and happy new year :dizzy:
Hi guys! I'm doing scene for school in maya+vray and Substance for textures . It's based on this cool artwork . Gonna post my wip here. I would love any comments:)
One look at this scene and you can tell it is miniatures. No question. But why is that? The lighting and texturing is quite realistic. Is it something to do with the scale? Or camera? Or simply the unrealistic cleanliness of the road and other surfaces?