I´ve started a fast blockout of a modular industrial scene. I want to create something like a hydroelectric facility, but only a small one. Not realy sure about the final layout, just playing around and trying different placements of shapes.
Any comments, crits, ideas or maybee links to nice references and stuff like this would be realy amazing. Hope anybody is finding some time...
Replies
Try and make your model feel logical... ie this pipe goes to this machine and is then connected to a power supply box.
Study your subject:
http://3.bp.blogspot.com/-TDN_brZcN8o/TcktL500aOI/AAAAAAAAARM/8k2ay0MTMCw/s1600/generators.jpg
I´ve also created some simple wall-segments for getting an idea of the whole room I want to build.
Also playing around with my lighting setup for finding a nice placement of windows in my walls later.
There will be at least one window in the wall (I think that two windows in different walls will be better) and one at the ceiling.
I´am sorry about my "not HD-render-quality" but I want to keep things fast and it should be enough to get the point
Blockout is nearly completed, first highpolys are done and partly baked, also start to add textures to get an idea of the final appearance. Got some lighting errors in my rendering, but I´m going to bring this into UDK so I don´t fixed that.
Anything is wip (esp. the pipe-textures^^), pics are rendered with mental ray.