Hi all, Just a small project I did to learn more about Substance Designer, SpeedTree and Foliage setup in UE4. Inspired by the Sun Circle in Gothic II.
Hi, I am making a study on wear and tear in video game textures, and for that I am working on a UE4 environment based on "Peaky Blinders" and I want to give it more of an abandon after fight look. So far I managed to build the v.1 of the scene but there is a lot to improve. I would like to have as many ideas and tips and…
Merry Christmas and Happy New Year! Let the happiness and joy fill our houses! it took me 4 hours to model and 2 hours working on video in UE4. Please enjoy! https://www.youtube.com/watch?v=pUXJzHDWYYk
Hey Polycount, I've been practicing on a handpainted environment in UE4. Been working on it for several days and would like some crits and direction. There's a lot of work but here's what I have so far. **CONCEPT** (Mike Franchina)
Creator: Matima Studio Link to UE4 marketplace: Link to product page Screenshots: Video: https://www.youtube.com/watch?v=94mCvmc_iUg Our website: http://www.matima-studio.com
Hello~ My name is Victoria and this is my latest project! This is going to be a stylized fishermans house modeled in Maya and rendered in UE4! Concept art: https://www.artstation.com/artwork/QraBvr Im excited to start this new environment, here is the block out so far! My goal for this project is to make something job…
I'm following this tutorial and when he talks about baking skylights around the 32 minute mark his scene bake produces light. When I follow what he's doing (with the the assets provided for the course) and bake on my end the skylight bakes out black lightmaps. Is there a setting I'm missing or did something in ue4 change…
Hello Everyone! Ive been learning substance designer and ue4 and making a decayed palace inspired by the snake queen salmissra in the Balgariad fantasy book series by David Eddings. Heres my progress so far, a lot of things are still work in progress, no cieling, no throne, no detailing or trim etc etc. Here are some of…
Hello everyone, I recently made a concept tree-cutting system that could be applied in a variety of ways that some of you may find useful. Here is a link to my blog post detailing how it all works, feel free to use the information/system as you wish :)…
Hi guys, i'm working on my first UE4 scene and I cant figure out why my meshes come out so strange when I import them. The uvs and lightmaps are kl because they work in other programs but when i import them into Unreal it looks like this. Anyone got any ideas ? would really appreciate the help