Hi,
I am making a study on wear and tear in video game textures, and for that I am working on a UE4 environment based on "Peaky Blinders" and I want to give it more of an abandon after fight look. So far I managed to build the v.1 of the scene but there is a lot to improve. I would like to have as many ideas and tips and possible to get an awesome final result.
Thank you guys
Replies
1. The ceiling, It is way too bright, and to me sticks out like a sore thumb because of it, I thought it was the default checker pattern in UE4 at first. I would replace it with wooden planks or at least break up the repetitive nature of it by adding some (more, not white) wooden beams crossing it.
2. The pillars are way to over designed, would also make them out of wood.
3. The white tiles in between the red ones and the plaster, I don't even know what it going on there, almost looks like a broken normal map. Not sure I would use tiles at all in this setting.
4. Picture frame damage just looks random.
5. I don't really know what the material on the wall is supposed to be but it looks off, from what I can see Irish bars seems to use mostly wallpaper. Even if you want plaster it shouldn't be that noisy looking.
Also if you are going to use the barrels I would suggest adding a bit more age and wear to them somthing like this http://www.nextdoorwoodstore.org.uk/images/Glasgow/barrel_big.jpg
This are the references of the pub I was intending to do. I tried to be as accurate with the general look as possible, but maybe it is not the best look or I didn't achieve the result properly (probably this second thing).
I will work on asap and try to give it a abondon/burnt look to give it more personality.
The barrels look ugly and quite new for the general look, I am going to do a new texture for it and find them a better place to be.
Well guys, I have been following your advice this weekend and I have made some changes:
1. I created a new mesh and texture for the barrel (still need to find them a place to be)
2. I have been researching a bit and for what I have seen, usually the pillars where made of steel, so I remodeled and retextured the column, Giving it a more classic look and a combination of english green colour steel and slightly yellowish steel.
3. I have changed de ceiling texture for a wooden patter.
Tell me what do you think about it
Old Barrels
New Barrels
New Ceiling
New metallic columns.
Thank you all
Feedback from:
@Maxilator
@mats effect
Nice work though, I like the materials.
Regarding the light. I will look at it, is my biggest flaw in UE4