Hello Everyone! Ive been learning substance designer and ue4 and making a decayed palace inspired by the snake queen salmissra in the Balgariad fantasy book series by David Eddings. Heres my progress so far, a lot of things are still work in progress, no cieling, no throne, no detailing or trim etc etc.
Here are some of the materials and props Ive made so far
Replies
substance designer iray render:
just started to get it Into UE4, needs better positioning and some possible material tweaks.
*removed image to help with bandwidth issues!
As for the outside area, do you ever plan on showing it off? If not, then just do whatever works. You could set up a material that creates some bloom the farther away you get, and you can see outside when you're closer. Kind of like simulating over-exposed windows in an interior.
You could also try it with one of the dynamic options, DFGI or LPV. Both have their own set of issues and limitations though.
heres a big snake head I made for the scene, still figuring out places I can use it in the environment.
and heres where its currently at:
Heres my to do list:
windows - I have a basic concept already just need to get these done
dome roof - design is done just need to create zbrush sculpts and get it finished
stone brick dias for throne - design is not clear yet
throne - a rough concept has been sketched, lots of work to do
pillar tops in throne room - need to concept and sculpt
giant snake behind throne - some concept work done, not clear yet
Archways on doors - need more finesse
vfx - I will take some standard ue4 vfx and make them work in my scene
Finally flythrough video will need to be created, perhaps using matinee
My only issues with it so far is the lack of interaction between assets. they're working pretty well by themselves, but I feel like you definitely should add weathering between the wall and the pillars, add some more subtle decals on the corners.
Finally, I'm no expert in carpets, but the one you got is by far the least organic asset of the scene. Even if you've added some weathering (which I also feel looks off), the sharp angles and flat design doesn't blend with what I believe the final scene looks like in your mind. It's also a major asset in your shot: the color stands out, and it fits really well inside the rule of thirds, so I would take some more time to look at references and also give it the "wow"-factor.
Overall, looking really sharp! I'm excited to see more of your progress.
and heres the sculpt in zbrush.
I just have to make a big snake statue behind the throne now, hopefully that doesnt take too long and then the whole environment is done!
*removed
https://www.artstation.com/artwork/q6QBn
https://www.youtube.com/watch?v=EjAAFpcdgJc&feature=youtu.be
I really like the large snakes head statue above the throne and the scaly architecture spiralling up to the hole in the ceiling.
The carpet is the only thing that stands out in certain areas. The shot looking down it towards the throne looked nice, but the alpha clipping looks a little odd towards the stairs. Maybe it's because there is such a large chunk taken out of the carpet. There's a bit at 1:03 in the video where it looks like it is floating above the top step too?
Good job on getting it done though, looks really nice overall!